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E3 Post
VFX artist Victor Wolansky brings the power of the Autodesk® Flame® system to E3 Post, the award-winning post-production boutique in Alexandria, Virginia. |
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British Sky Broadcasting
Eighteen hours a day, seven days a week, British Sky Broadcasting (BSkyB) is using Autodesk software to help light up the United Kingdom’s TV airwaves. |
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State-of-the-Art Skills at British University
With Autodesk® 3ds Max® and Autodesk Maya integrated into the curriculum, students at the University of Portsmouth find a world of opportunities in the games, film, and TV production industries. |
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Integrating Tradition and Innovation
Arts Institute at Bournemouth builds on strong foundation of creative
education.
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Strangle Hold: Midway Games creates the video game sequel to the John
Woo film “Hard Boiled”
Scheduled for release this winter for the PS3, Xbox 360, and PC,
“Stranglehold” is Midway Games’ video game sequel to acclaimed director
John Woo’s 1992 hit film, Hard-Boiled.
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Autodesk Goes Prime Time
Autodesk Media & Entertainment systems and software are shaping more
than 40 television shows for the 2005-2006 television programming
season. |
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Creative Assembly relies on Autodesk® 3ds Max®
Autodesk® 3ds Max® helps game developer bring epic battles to life for
strategy game, Rome: Total War. |
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Autodesk
in Summer Blockbusters
Digital artists realize their ideas for Charlie and the Chocolate
Factory, Cinderella Man, Bewitched, and other summer blockbusters with
Autodesk technology. |
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Digital Dimension
Award-winning studio meets high expectations-and tight deadlines-in
broadcast and film projects thanks to help from 3ds Max software. |
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David Cumbo
With 3ds Max as his modeling and animation application, this talented
young animator looks toward a promising future. |
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Steamboy
Filmmakers rely on the power and flexibility of 3ds Max software to
create Steamboy, the epic new film from renowned Japanese
writer/director Katsuhiro Otomo. |
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Animal Logic
Autodesk® 3ds Max® and Inferno® interactive design system used in House
of Flying Daggers |
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Blur
Studio
Superb storytelling and exceptional imagery highlight Blur Studio's film
created in Autodesk 3ds Max. |
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Digital Dimension
Studio captures excitement of Super Bowl in one-minute opener modeled
and animated in Autodesk 3ds Max |
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Production I.G.
Tokyo-based animation facility relies on Autodesk® 3ds Max® to impart
realism into Ghost in the Shell 2: Innocence. |
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Red Rover Animation Studios Ltd.
At this Toronto facility, Autodesk® 3ds Max® software helps artists find
ways to accomplish challenging digital effects |
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The Orphanage
With Autodesk® 3ds Max® software, these artists can spend more time
perfecting their imagery and less time working through technical issues |
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Frantic Films
Previsualizations created in Autodesk® 3ds Max® software help Catwoman
filmmakers plan and shoot purrfect sequences |
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KDLAB
Studio takes Einstein theory to new heights with short film created for
Nike in Autodesk® 3ds Max® software |
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Optimus
This commercial post house creates dazzling sequences with help from
Autodesk Media and Entertainment tools, including Autodesk® 3ds Max®
software
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Dreamscape Imagery / Uncharted Territory
Autodesk® 3ds Max® software plays a starring role in effects creation
for Roland Emmerich's latest film The Day After Tomorrow. |
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Digital Dimension
Artists blaze through photorealistic CG effects with Autodesk® 3ds Max®
software in Tom Cruise's The Last Samurai.
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Out-of-this-world visual effects
Autodesk® 3ds Max® and Autodesk® Flame® software play integral roles in
The Computer Café Group's blockbuster projects Armageddon, The Core, and
Spy Kids 3-D: Game Over
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Frantic Films
Frantic Films unite Autodesk® 3ds max® and Autodesk® Character Studio®
software to create the latest X-MEN saga
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REZN8
Autodesk® 3ds Max® software is the 3D red carpet for the 75th Annual
Academy Awards® |
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3dBob Productions
Without Autodesk® 3ds Max® software, 3dBob just wouldn't exist |
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Red Rover
Autodesk® 3ds Max® software drives Red Rover to new creative heights for
television and film |
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Big Studios
Big Studios' big projects use Autodesk® 3ds Max® & Autodesk® Combustion®
software |
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Autodesk® 3ds Max® software saves the day
Software 'sings' for Shania Twain's #1 Gonna Getcha Good video |
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Uncharted Territory
Uncharted Territory's breathtaking visuals |
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Ubisoft's Assassin’s Creed
Ubisoft relied on Autodesk tools to create, animate, and integrate 3D content in their award-winning new game. Find out how 3ds Max, MotionBuilder, and HumanIK proved integral to their game pipeline. |
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Shanda Interactive Entertainment
Shanda is the largest operator of online games in China, having released popular titles such as The World of Legend, The Sign, and The Age. |
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NC soft
Autodesk 3ds Max takes NCsoft to the next level in online gaming.
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High Moon Studios
The Autodesk 3D animation product portfolio provides this game developer with complementary modeling and animation solutions that meet the challenges of next-generation content creation.
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Epic Games
Creating next-generation content for award-winning games requires expert artists who will work with only the best modeling and animation software available. |
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Silicon Knights
By relying on 3ds Max software on all its projects, including its highly
anticipated forthcoming title, “Too Human,” this leading game developer
is achieving its goal of entertaining the world. |
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Autodesk 3ds Max in next-gen games.
The MAXScripting capability in Autodesk® 3ds Max® software is a boon for
Volition developers working on next-gen game title. |
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Autodesk® 3ds Max® in next-gen racing game.
Beautifully detailed cars created in Autodesk® 3ds Max® software crash,
smash, and explode in Pseudo Interactive’s next-gen racing game. |
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Next gen-game artists rely on 3ds Max.
Artists at Funcom trust Autodesk® 3ds Max® software to create the highly
detailed characters and environments in their upcoming titles. |
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Creative Assembly relies on Autodesk® 3ds Max®.
Autodesk® 3ds Max® helps game developer bring epic battles to life for
strategy game, Rome: Total War.
|
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BioWare Corp.
3ds Max plays a major role in this award-winning game developer RPG
titles.
|
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Ubisoft
The hits keep coming from Ubisoft's Montreal studio, thanks to
incredible talent and Autodesk® 3ds Max® animation software.
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Digital Extremes
Premier co-developer of award-winning Unreal series of games again turns
to Autodesk® 3ds Max® software for highly anticipated first-person
shooter, Pariah |
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Infinity Ward
Autodesk® 3ds Max® and Autodesk® Character Studio® software used to
develop intense World War II shooter, Call of Duty |
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Silicon Knights
Silicon Knights utilizes Autodesk® 3ds Max® software to create The Twin
Snakes, the highly praised remake of stealth action classic, Metal Gear
Solid
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DICE Canada
Leading game developer uses Autodesk® 3ds Max® software to re-create
fierce battles of the Vietnam War for popular PC game Battlefield
Vietnam
|
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Ubisoft
delivers high quality results
Autodesk® 3ds Max® and Autodesk® Character Studio® software used on Tom
Clancy's Splinter Cell and Rainbow Six 3: Raven Shield
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Digital
Extremes
Autodesk® 3ds Max® software takes Unreal games to Digital Extremes |
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Tigar
Hare Studios
Autodesk® 3ds Max® software: the 3D backbone for fast-growing powerhouse
studio |
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Act3animation
Industry-leading animation studio achieves maximum quality in creativity
and production efficiency with Autodesk® 3ds Max® and Autodesk®
Character Studio® software |
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Ion
Storm
Leading game developer uses Autodesk® 3ds Max® software to build unique
environments and characters for Deus Ex: Invisible War |
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Mythic
Entertainment
The adventure continues, as Autodesk® 3ds Max® and Autodesk® Character
Studio® artists create content for Trials of Atlantis expansion pack for
Dark Age of Camelot
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